Front End Engineer - Game Developer - Illustrator
Responsible for creating games and experiences to reflect Super Deluxe's brand and IP. Used a variety of technologies such as CraftyJS, PhaserJS, Unity, A-Frame and Facebook's AR Studio.
Tasked to build an updated version of AppOnboard’s desktop application Studio, which allows anyone to create interactive ads/playables with no code.
Designed and developed Punch-A-Nazi a game where player’s connect a mobile device browser to a desktop browser and use the phone’s accelerometer to punch in the game.
Created all sprite art and developed Super Deluxe showdown a Mortal Kombat style fighting game.
Designed and developed Rap Battle, a Facebook Live game where thousands of users comment or use reactions to attack in real time on the live stream.
Built with in-house API and Facebook's API
Coordinated with Facebook employees to design and develop one of the first released Facebook AR Camera Effects for Super Deluxe’s meme page, Dankland.
Built with AR Studio.
Designed and developed a Backpack Kid Game, where players must make as many "Backpack kid dance moves" as they can within a time frame using the keys Q, W, O and P. Inspired by the infamous game QWOP.
Built with Unity.