Working on Ruggable's ecommerce team maintaining the customer facing website, creating landing pages, a/b testing new site features and updating site with new designs. Technologies and tools used include React, Shopify and Optimizely.
2019-Present
2018-2019
AppOnboard
Front End Engineer/Creative Engineer
Worked on an engineering team tasked to create an updated version of AppOnboard’s desktop application Studio. Technologies used include React, Redux, Electron and Typescript.
Super Deluxe
Game Developer/Designer
Responsible for creating games and experiences to reflect Super Deluxe's brand and IP. Used a variety of technologies such as CraftyJS, PhaserJS, Unity, A-Frame and Facebook's AR Studio.
Designed and developed Punch-A-Nazi a game where player’s connect a mobile device browser to a desktop browser and use the phone’s accelerometer to punch in the game.
Created all sprite art and developed Super Deluxe showdown a Mortal Kombat style fighting game.
Technologies Used
PhaserJS
Aseprite
Facebook Live Battle Game
Designed and developed Rap Battle, a Facebook Live game where thousands of users comment or use reactions to attack in real time on the live stream.
Built with in-house API and Facebook's API
Dankland Facebook AR Filter
Coordinated with Facebook employees to design and develop one of the first released Facebook AR Camera Effects for Super Deluxe’s meme page, Dankland.
Built with AR Studio.
Backpack Kid Game
Designed and developed a Backpack Kid Game, where players must make as many "Backpack kid dance moves" as they can within a time frame using the keys Q, W, O and P. Inspired by the infamous game QWOP.